Making college coursework interesting and relevant is a challenge. Recently, I considered using some sort of gaming strategy to motivate my students, but as I thought about what I really wanted them to gain from my class, it became clear that I needed to do the exact opposite. After all, what students learn in my class is not a game. I teach Corporate and Instructional Media in a Cinema-Television Arts Department. I want students to walk away with real-world skills that they can use in their first job interviews and in their lives and careers. So if fun and games weren't the answer, what could I do?