Active learning improves student performance and increases enthusiasm for learning. But despite its known benefits, active learning can be challenging to implement for asynchronous online learners. The most popular active learning techniques—such as think-pair-share, audience polling, and game-based learning—center around students working together in a classroom setting. Software and apps commonly used for active learning, like Kahoot! and Poll Everywhere, are designed for use with a live audience and don’t always translate to the online environment.