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Using Google Earth in the Classroom

Google Earth is a powerful tool for linking curriculum to the real world. It can add a sense of place to historical events, and by creating customized maps, teachers and students can add pins to locations, providing additional information in the form of text, audio,

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Microsoft OneNote and Teams: Alternatives to the LMS

Since the closure of schools and universities this spring, Microsoft has been producing a wealth of remote learning resources in support of its educational tools, most notably Microsoft OneNote Class Notebook and Teams. OneNote Class Notebook, launched in 2014 and built on Microsoft’s note-taking tool,

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A Virtual Reality Project for Collaborative Global Learning

Virtual reality (VR) has evolved from a technology of the future into a practical educational tool for students to interact with the world in ways previously not possible. Many K–12 and college courses use free, off-the-shelf VR apps, such as Google Expeditions and Google Earth

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Curation Made Easy with Wakelet

As educators, we are bombarded with new teaching and technology ideas from Twitter, blogs, news articles, podcasts, emails, videos, and other sources. But without a way of storing and organizing this information, it quickly gets lost. How often do we vaguely remember an interesting article

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Entwined! A Tool Kit for Creating Branching Narratives

In 2019 we were tasked with building an online graduate-level survey design course. We wanted students to make decisions about survey design and experience the consequences of those decisions in a low-stakes, self-paced environment. The solution was Twine, a free, open-source game-development platform that allows

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Light Student Engagement with Adobe Spark

Online faculty have numerous options for creating graphic, video, and website content. But Adobe Spark stands out as a single system that can create all three types of content. Spark is really three systems in one—Spark Post for graphics, Spark Video for videos, and Spark

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BookSnaps for Enhancing Student Learning

Snapchat is probably the most popular social media app among those under 30. What distinguishes it from other such apps is that it allows users to add cartoon-like images and text to their photos and videos. While this playful interaction between users may seem like

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Using Technology to Avert Student Problems in Online Courses

Scenario 1: You are in your office, preparing to grade final papers. Students were required to submit them through the campus learning management system (LMS). Upon review of LMS activity, you find that several students failed to submit their papers by the due date. You

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