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gamification

Gamification Using Mural

Gamification has been shown to improve student learning (Brull, 2016), and one of the best apps for facilitating gamification in the classroom is Mural, an online collaborative whiteboard with hundreds of engaging, colorful activity templates. It is one of my favorite teaching and learning tools

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Using Game-Based Teaching to Engage Reluctant Learners

Picture this: Days before your semester begins, your students are messaging each other about how excited they are to begin your class. Then, during the semester, they show up to every lesson curious about what they’re going to learn that day, even enthusiastic about doing

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Using Collaborative Problem Solving to Improve Learning

Collaborative problem solving is an active learning strategy that promotes a richer understanding of course content, application, and significance than traditional lecture-based pedagogy. When students participate in collaborative problem solving, they not only learn course content, but they also practice critical process skills, including information

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gamification in class

Gamification Rescues Course with High Failure Rates

In the fall of 2017, Niki Bray had a problem. The University of Memphis instructor and instructional designer was tasked with redesigning and teaching an Intro to Kinesiology course that had failure rates of 43 percent on the first attempt and nearly 50 percent on

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A Simple Way to Gamify Your Courses for Better Student Engagement

A Simple Way to Gamify Your Courses for Better Student Engagement

Student engagement, performance, and retention in online education are major concerns for higher education administrators. Wake Technical Community College improved all three with its Operation Graduating Gilbert (OGG) course that adopts a story design and gamification format to build a more engaging experience for the

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Incorporating Gamification into Your Courses

The power of games as learning devices is well established, but transforming course content into an actual game is a huge undertaking. After all, gaming companies spend millions of dollars developing each game. A better approach is to incorporate gaming elements into regular course activities.

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Gameful Design in Online Education

Gamification of learning has become a hot topic in education as of late. But instructors are understandably puzzled about how to gamify their courses. Should they just add a Jeopardy PowerPoint to one of their modules, or do something else?

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