Teaching with Technology

Add Context to Learning with Virtual Reality

Long ago I learned that the best way to tour a city is by bike. A car isolates a tourist from a city, while a bike immerses them in it. A car is a means of racing from tourist destination to tourist destination in as

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Using Technology to Strengthen Preservice Skills in Education and Nursing

The University of West Alabama’s (UWA’s) education and nursing programs have hands-on field experiences during which instructors watch the students teach or work in a health-care environment and provide feedback on their work. When the programs went online, the institution faced the problem of providing

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Wooden cubes with the letters W E B I N A R placed between a pen, a laptop, and earbuds atop a wooden surface.

Best Practices for Using Webinars in Teaching

Webinars can be valuable additions to online courses because they lend a synchronous element to the class. They can also be valuable additions to face-to-face courses because some students are more comfortable interacting in a digital environment than they are having the attention of an

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podcasting

Navigating Contentious Topics with Learner-Generated Podcasts

In our polarized political climate, fuelled by dissension, misinformation, and echo chambers, there is no shortage of contentious issues. By “contentious,” we use Zimmerman and Robertson’s (2017) definition: an issue is contentious if it is (1) debatable and inconclusive among experts and (2) deeply important

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green screen - student engagement

An Engagement Epidemic: Designing an Immersive, Media-Rich Course

Long before the written word, humans relied on stories to entertain, instruct, and preserve cultural traditions. Storytelling is a fundamental way that humans communicate, and yet it is often left out of the college classroom. Rather than telling students stories about how something works or

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DIY virtual reality

DIY Virtual Reality

There is a wide range of apps offering free virtual reality content for educators that can be viewed with a $10 Google Cardboard Viewer, including Google Expeditions, 360 Videos on YouTube, New York Times VR, and others. Take a look at Virtual Real for Education

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gamification in class

Gamification Rescues Course with High Failure Rates

In the fall of 2017, Niki Bray had a problem. The University of Memphis instructor and instructional designer was tasked with redesigning and teaching an Intro to Kinesiology course that had failure rates of 43 percent on the first attempt and nearly 50 percent on

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how to use social media in classroom

Effective Use of Social Media to Promote Learning

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