Teaching with Technology

Online Tools for Durable Learning

In our previous article, we explored retrieval practice, spaced practice, and metacognition as strategies that provide more durable learning experiences for students. In our work as learning designers in the Colleges of Earth and Mineral Sciences and Business at Penn State University, we incorporate all

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Alternate Reality Teaching

Nearly everyone has heard of virtual reality (VR) and augmented reality (AR), and while these terms tend to be used in different ways, all involve creating a digital world. In VR, the user enters a wholly digital world, as in Second Life or World of

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Simulations in Online Courses: Integrating Synchronous Experiential Learning Opportunities for Students in the Virtual Classroom

Educators have long praised the value of simulations and role-playing exercises and the impact of those experiential activities on student learning. As Bjorn Billhardt (2005) explains, “Simulations offer huge advantages over lectures, handbooks, or on-site trainers. They engage students while helping them retain and apply

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What Can YouTube Teach You about Creating Videos for Students?

A national survey found that Generation Z students (defined as those born between 1995 and 2012) ranked YouTube as their favorite learning tool (Overland, 2018). Yet many instructors think to themselves, “There is no way I could create videos like the professionals.” The good news

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A Virtual Reality Project for Collaborative Global Learning

Virtual reality (VR) has evolved from a technology of the future into a practical educational tool for students to interact with the world in ways previously not possible. Many K–12 and college courses use free, off-the-shelf VR apps, such as Google Expeditions and Google Earth

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Curation Made Easy with Wakelet

As educators, we are bombarded with new teaching and technology ideas from Twitter, blogs, news articles, podcasts, emails, videos, and other sources. But without a way of storing and organizing this information, it quickly gets lost. How often do we vaguely remember an interesting article

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Light Student Engagement with Adobe Spark

Online faculty have numerous options for creating graphic, video, and website content. But Adobe Spark stands out as a single system that can create all three types of content. Spark is really three systems in one—Spark Post for graphics, Spark Video for videos, and Spark

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BookSnaps for Enhancing Student Learning

Snapchat is probably the most popular social media app among those under 30. What distinguishes it from other such apps is that it allows users to add cartoon-like images and text to their photos and videos. While this playful interaction between users may seem like

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