How can a popular party game help students become better evaluators of the credibility of the information they find on the internet?
Two Truths and a Lie involves making three statements about yourself, one of them a lie; the challenge for the rest of the players is to guess the lie. I have adapted this game to help students become better consumers of information in the popular media. I teach a nonmajors general science course that fulfills a general education requirement, and one of the learning objectives is for students to be able to evaluate the credibility of science information as expressed in media designed for a popular audience.