Last month we covered the many uses of virtual reality in education. This month we look at how educators are using augmented and mixed reality. While virtual reality gives the user the experience of being in some other location, such as a museum, scientific expedition, or another planet, augmented reality (AR) superimposes digital content onto the user's current location. Pokémon Go made this famous over the summer of 2017 when people could chase animated Pokémon creatures viewed through their cell phones that were released at various locations around the world. An AR app will detect the user's location using their cell phone's GPS system to send location-specific content or recognize an image on the cell phone's camera to superimpose content onto that image. For instance, the app might recognize a building on the camera and start a video about the history of that building.